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Interactive maps for tabletop RPGs

Your clickable markers, wired to your lore.

Import an image, drop markers and zones, connect them to your world's articles. Your players explore the map, click, read, and land on the right context at the right moment.

What is an interactive map on Atlas?

An interactive map on Atlas is an image of your world (drawn, painted, generated) on which you place markers, polygons and zones. Each object can link to a world article: click the city to open its page, hover the forest to reveal its name, trace a border to define a faction's territory.

The editor is built on Leaflet: smooth panning, scroll to zoom, touch navigation on mobile. You work on the map you provided, not on a Mercator base; coordinates are in image pixels.

You publish the map when you decide to. Visitors open a dedicated page with a side menu of layers and object cards; on mobile the menu becomes a sheet sliding up from the bottom, without breaking the touch experience.

Wired to the lore

A marker can point to a world article. Click the city, open its page, see everything that mentions it: sessions, factions, plot hooks.

Nested maps

From the continent to the city, from the city to a dungeon. Each map can have a parent; the markers of a parent map open the child map.

Readable for players

A dedicated page with a side menu of layers; on a phone the menu becomes a sheet sliding up from the bottom, without breaking touch.

What the map editor includes

The concrete tools you find in the editor, grouped by use.

Drawing

Clickable markers

Cities, dungeons, points of interest. Each marker can open the matching world article.

Polygons

Draw borders, biomes and faction territories freehand.

Rectangles and circles

For regular regions or circular zones of influence.

Per-object style

Color, opacity, outline. Each object has its own look; reading stays clear.

Organization

Layers

Separate politics, geography, trade routes. Show what the context calls for.

Nested maps

A map can have a parent map. A breadcrumb links the levels together.

Replace the image

Update the background: the objects stay in place, aligned on the same coordinates.

Autosave

Every change saves on its own. No button to hunt for.

Public reading

Dedicated page

Each published map has its own URL, shareable and indexable.

Built for mobile

On a phone, the menu becomes a sheet sliding up from the bottom; the map keeps the space.

Embed mode

An iframe URL to embed the map in another site: blog, World Anvil, Notion.

Instant preview

A button opens the public version in a new tab to check how it renders for players.

One image, your markers, the lore wired in.

Upload your universe's map, drop your first points, connect them to the articles. Five minutes is enough for the first one.