Clickable markers
Cities, dungeons, points of interest. Each marker can open the matching world article.
Atlas › Interactive maps
Your clickable markers, wired to your lore.
Import an image, drop markers and zones, connect them to your world's articles. Your players explore the map, click, read, and land on the right context at the right moment.
An interactive map on Atlas is an image of your world (drawn, painted, generated) on which you place markers, polygons and zones. Each object can link to a world article: click the city to open its page, hover the forest to reveal its name, trace a border to define a faction's territory.
The editor is built on Leaflet: smooth panning, scroll to zoom, touch navigation on mobile. You work on the map you provided, not on a Mercator base; coordinates are in image pixels.
You publish the map when you decide to. Visitors open it on a dedicated page where it fills the screen: a button on the map shows or hides the layers, and clicking an object opens its card. On mobile, that card opens in a panel that slides up from the bottom of the screen.
A marker can point to a world article. Click the city, open its page, see everything that mentions it: sessions, factions, plot hooks.
From the continent to the city, from the city to the dungeon: attach each map to a wider one, and place a marker on that one which opens the detailed map.
A dedicated page where the map fills the screen, with a button to show or hide the layers; on a phone, an object's card opens in a panel that slides up from the bottom of the screen.
The concrete tools you find in the editor, grouped by use.
Cities, dungeons, points of interest. Each marker can open the matching world article.
Draw borders, biomes or faction territories, point by point.
For regular regions or circular zones of influence.
Color, opacity, outline. Each object has its own look; reading stays clear.
Separate politics, geography, trade routes. Show what the context calls for.
A map can have a parent map. A breadcrumb links the levels together.
Replace the base image with another of the same dimensions: the objects stay in place, at the same coordinates.
Every change saves on its own. No button to hunt for.
Each published map has its own URL, shareable and indexable.
On a phone, an object's card opens in a panel that slides up from the bottom of the screen; the map stays visible above it.
A URL to place in an iframe to embed the map in another site: blog, wiki, Notion.
A button opens the public version in a new tab to check how it renders for players.
Upload your universe's map, drop your first points, connect them to the articles. Five minutes is enough for the first one. The map editor is for Atlas subscribers, from the Gobelin tier.