Free-form dates
"Year 1243 of the Empire," "Cycle 7," "-450 BF": you write the date the way your universe names it.
Atlas › Timeline
Your history, on a rail, grouped by eras.
Place your universe's events in the order they happen. Name the eras. Link each event to the places, characters and factions involved. Your players read the timeline like a history book.
A timeline on Atlas is a special article in your world that gathers the important events (wars, foundings, treaties, cataclysms, disappearances) and places them on a vertical rail. Each event is itself a world article: you can attach a summary, images, and link it to the places, characters, factions or objects involved.
You write dates the way your universe names them. No Gregorian calendar required: "Year 1243 of the Empire," "Cycle 7, Red Moon," "-450 BF": anything goes. A numeric sort key behind the scenes keeps the order consistent, even with negative or widely spaced dates.
Events group automatically under the eras you define (the Age of Kings, the Industrial Era, the Fourth Republic). If you haven't defined eras yet, Atlas groups by decades. Everything stays readable from the very first event, even if your world has only ten lines of history.
Events line up on a vertical rail; the eras you name become readable bands. The reader grasps your world's rhythm at a glance.
An event can link to the articles involved. The battle of Nordhar mentions the clan, the general, the city. Everything is clickable from the timeline.
Mark an event or an era as secret: it stays visible to you, invisible to the public and to players until you reveal it.
The concrete tools you find in the timeline, grouped by use.
"Year 1243 of the Empire," "Cycle 7," "-450 BF": you write the date the way your universe names it.
A numeric sort key keeps the order consistent, even with negative or widely spaced dates.
Each event has its full page: title, summary, long content, image, in the same editor as the other articles.
Type @ to link a city, a clan or a character to the event.
Define the Age of Kings, the Industrial Era or the Fourth Republic; events that fall within their range are filed there automatically.
No eras yet? Atlas groups by decades so the timeline stays readable from the very first event.
"participants," "took place at," "triggered by": the links between an event and the lore are explicit.
A general timeline, another for a faction, a third for the wars: nothing forces everything onto the same one.
Each published timeline has its own URL, shareable and indexable by search engines.
On a wide screen, the cards alternate left and right around the rail; on mobile, everything stacks into a single column, without a break.
Hide the events that haven't happened in play yet: visible to the GM, invisible to players.
Your timelines fit into the world's public wiki; the reader jumps from the timeline to an article, and back.
A few events are enough for the timeline to start telling a story. You add the eras when the story calls for them.