Bio and summary
Name, short summary, long biography edited in the same editor as the rest of Atlas: formatting, lists, paragraphs.
Atlas › Player space
Your character. Your journal. Your seat at the table.
Every player gets their own space in the campaign: a character sheet they maintain, an in-character journal they write at their own pace, one report per session, and all the world's lore a click away.
When the GM invites you into a campaign, you get your own player space. Inside: your character sheet (the face and history you bring to the table), your in-character journal (what your character thinks and writes between scenes) and the list of your session reports, one per game played.
You edit your sheet whenever you want. The GM can see it but does not change it behind your back; you stay in charge of your character. The journal can stay private (just you) or be open to the other campaign members. The choice is made per entry, not in bulk.
You also read everything the GM has published about the world: places, factions, cultures, timelines, interactive maps. Anything marked secret stays invisible until the table discovers it in play.
The sheet, the journal, the reports: you keep them. The GM reads, does not rewrite. You keep your character's voice.
Each journal page has its own visibility setting. You decide what stays in your head and what the others see.
Articles, timeline, maps: everything the GM has published about the world is readable from your space, in one click, without leaving the site.
The concrete tools you find in your space, grouped by use.
Name, short summary, long biography edited in the same editor as the rest of Atlas: formatting, lists, paragraphs.
Illustrated portrait, photo, sigil. Visible to the GM, to players, and on session reports.
Your character can link to a world article: a faction of origin, a home city, a close NPC.
Your changes save as you type. No button to hunt for, no paragraph lost.
A letter, a dream, an inner reckoning. Each entry is an independent page.
You date each entry to the world's calendar ("Year 1243, Wolf Moon") so they order themselves along your character's timeline.
Private: visible only to you, the GM does not read it. Public: the other campaign members can read it.
Type @ to cite a city, an NPC or a faction; the link appears on that article.
After each game, each character writes their account. Title, summary, long content: free format.
You write after the session, the next day, the week after. The report stays attached to the right game.
Reports are visible to the other campaign members: everyone sees how the session was lived on the other side of the screen.
Even if you leave the campaign later, your reports keep the name you had when you wrote them.
Places, factions, cultures, species, characters: everything the GM has published is readable from your space.
The maps the GM publishes open with their clickable markers. You explore the geography the way you read the wiki.
The world's timeline of events gives you the historical context of your character and their choices.
What the GM has marked as secret stays hidden until the table discovers it in play: no accidental spoiler.
Join a campaign or start your own. Atlas hands you the brush; the table does the rest.