Skip to main content

Player space and character sheet

Your character. Your journal. Your seat at the table.

Every player gets their own space in the campaign: a character sheet they maintain, an in-character journal they write at their own pace, one report per session, and all the world's lore a click away.

What is a player space on Atlas?

When the GM invites you into a campaign, you get your own player space. Inside: your character sheet (the face and history you bring to the table), your in-character journal (what your character thinks and writes between scenes) and the list of your session reports, one per game played.

You edit your sheet whenever you want. The GM can see it but does not change it behind your back; you stay in charge of your character. The journal can stay private (just you) or be open to the other campaign members. The choice is made per entry, not in bulk.

You also read everything the GM has published about the world: places, factions, cultures, timelines, interactive maps. Anything marked secret stays invisible until the table discovers it in play.

You write, not the GM

The sheet, the journal, the reports: you keep them. The GM reads, does not rewrite. You keep your character's voice.

Private per entry

Each journal page has its own visibility setting. You decide what stays in your head and what the others see.

Lore within reach

Articles, timeline, maps: everything the GM has published about the world is readable from your space, in one click, without leaving the site.

What the player space includes

The concrete tools you find in your space, grouped by use.

Character sheet

Bio and summary

Name, short summary, long biography edited in the same editor as the rest of Atlas: formatting, lists, paragraphs.

Character image

Illustrated portrait, photo, sigil. Visible to the GM, to players, and on session reports.

Linked to the world

Your character can link to a world article: a faction of origin, a home city, a close NPC.

Autosave

Your changes save as you type. No button to hunt for, no paragraph lost.

In-character journal

Free-form entries

A letter, a dream, an inner reckoning. Each entry is an independent page.

In-world date

You date each entry to the world's calendar ("Year 1243, Wolf Moon") so they order themselves along your character's timeline.

Visibility per entry

Private: visible only to you, the GM does not read it. Public: the other campaign members can read it.

Mentions to the lore

Type @ to cite a city, an NPC or a faction; the link appears on that article.

Session reports

One per game played

After each game, each character writes their account. Title, summary, long content: free format.

At your own pace

You write after the session, the next day, the week after. The report stays attached to the right game.

Seen by the whole table

Reports are visible to the other campaign members: everyone sees how the session was lived on the other side of the screen.

Author preserved

Even if you leave the campaign later, your reports keep the name you had when you wrote them.

Reading the lore

World wiki

Places, factions, cultures, species, characters: everything the GM has published is readable from your space.

Interactive maps

The maps the GM publishes open with their clickable markers. You explore the geography the way you read the wiki.

Timeline

The world's timeline of events gives you the historical context of your character and their choices.

Secrets respected

What the GM has marked as secret stays hidden until the table discovers it in play: no accidental spoiler.

Your character deserves their own page.

Join a campaign or start your own. Atlas hands you the brush; the table does the rest.