How it works
Everything you need to know to draw a sci-fi location plan, organize it by decks and export it to your virtual tabletop.
What it's for
The SF map editor is for drawing science-fiction location plans: ship decks, orbital stations, outposts, underground complexes, laboratories. The goal is simple: produce a clean map image, at the right scale, ready to drop in as a background in your virtual tabletop.
Everything happens in the browser. You don't need an account to get started: create a map, draw, export. Your maps are saved locally and remain yours.
Create a map
From <a href="/editeur-cartes-scifi/moi" class="text-accent hover:underline focus-ring rounded">My maps</a>, click <strong>New map</strong>. Give it a name, choose its dimensions in squares (width × height) and, if needed, a sub-grid.
The <strong>sub-grid</strong> (2×2 or 4×4) divides each square into sub-squares for placing symbols more precisely. It never appears in the VTT export: it's an editing aid, not part of the final map.
Draw rooms and connections
Draw rooms with the shape tools: rectangle, polygon, circle or freeform. The snap grid automatically aligns vertices to the grid for clean plans.
Link rooms together with the <strong>connection</strong> tool: a corridor drawn direct, at a right angle or curved, depending on the look you want. A customizable <strong>color palette</strong> lets you distinguish zones, sections or room types.
Multiple decks
A ship has several decks, a station several floors. Add a deck with the « + » button in the tab bar. Each deck has its own plan: its rooms, its connections, its symbols.
Switch between decks via the tabs, and export each deck separately to drop it onto the matching scene in your virtual tabletop.
Symbols and notes
Place <strong>symbols</strong> on the plan from the library: airlocks, consoles, reactors, weaponry and more. They snap to the grid (or the sub-grid) for precise placement.
Each room can hold free <strong>notes</strong>: description, occupants, secrets. They stay on the GM's side: they help you prepare the scene and are not embedded in the exported image.
Export to a VTT
Click <strong>Export</strong> in the toolbar, choose the format (PNG, JPEG or WebP) and the <strong>square size</strong> suited to your table:
- 50 px per square — Fantasy Grounds
- 70 px per square — Roll20
- 100 px per square — Foundry, D&D Beyond
- 140 px per square — high-density Owlbear
Import the generated image as a map background in your VTT, then set the grid to the same square size: the rooms land exactly on the squares.
Saving and subscription
By default, your maps are saved <strong>locally</strong> in your browser, with no account and nothing sent to a server. They stay available on this device and this browser.
<a href="/editeur-cartes-scifi/abonnement" class="text-accent hover:underline focus-ring rounded">Patreon supporters</a> unlock <strong>cloud save</strong> (maps synced across devices), watermark-free export, deeper undo history and the advanced symbol library.