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Pulp science fiction

Station X-13

A complete descent into a dead station, in the time it takes to drink a coffee, with nothing to prepare.

Station X-13 has gone silent. You land there alone, the androids on board have caught something, and you have six hit points left to cross the station and reach the control room. You open a door, the station grows by one room, you choose the next. Most investigators do not come back out.

Start a game No account, right in the browser.
  • No materials
  • No account
  • In your browser
HAN COR 01 QRT 02 STO 03 COR 04 TEC 05 ARM 06 COR 07 INF 08 QRT 09 TEC 10 COR 11 CTL 12

A station drawn during a game. Thirteen rooms, six doors never opened, and the line that runs from the hangar to the control room. It takes shape door after door, as you play.

How to play

Five things to know

The whole game fits on this page. There is nothing to read before starting.

  1. Spread three points

    Strength, Agility, Intelligence. You start with six hit points. There is nothing else to prepare.

  2. Open a door

    Two dice give the room, two dice its contents, two dice what happens to you there.

  3. The station grows

    Each room is added to the plan, with its doors. You have nothing to draw and nothing to write down.

  4. Choose your door

    The doors you leave behind you pile up. Deciding which one to continue through is your only real decision.

  5. Reach the control room

    Or fall before. A descent ends quickly, and you can start another one right away.

The rolls

Three tables, two dice

Each room is rolled three times: its type, its contents, then the event. Here is the first.

Type of room
2d6 Room Effect
2 Armoury You automatically get a blaster.
3-4 Storage bay Roll twice on the contents table, ignoring combat results on the second roll.
5-6 Crew quarters Strength or Agility roll to open the door.
7-8 Corridor Three more doors on the plan.
9-10 Technical room Intelligence roll to gain access.
11 Infirmary You automatically get a first aid kit.
12 Control room You have won.

Before you start

What you will come across

Content warnings

This game deals with the following subjects.

  • Firearms
  • Devoured flesh
  • Confinement
  • Body horror
  • Isolation
  • Death
  • Darkness
  • Zombies

Your well-being comes before the rules

You can always skip whatever the game puts in front of you and carry on, or stop playing whenever you want. Nothing obliges you to follow something that makes you uncomfortable.

I X-carded myself…

The original game

Space Station Crawler Against the Cyber Zombie

Station X-13 is an adaptation of Space Station Crawler Against the Cyber Zombie, written by Papa Solo Rôliste.

The original game is a two-page zine, in French and in English, available for whatever price you want. If you like this version, go and get his.

The original game on itch.io ↗

Ready to land?

No materials, no account, and a descent that ends quickly.

Start a game

Credits and licence

Station X-13 is an adaptation of Space Station Crawler Against the Cyber Zombie, written by Papa Solo Rôliste.

The tables and the rules are his; the plan, the dice and the texts of this edition are JDR Ninja's.

The original game is a two-page zine, in French and in English, available for whatever price you want. If you like this version, go and get his.

This text was adapted and translated by JDR Ninja for this online version.

Adaptation published with the author’s permission.

This game was written in French. This version is a machine translation and may contain mistakes. Read the French version

Questions

About Station X-13

Station X-13 is an authorised adaptation of the game created by Papa Solo Rôliste, playable right in the browser. The dice are rolled by the site, the tables are those of the printed game, and the station draws itself in front of you door after door.

Frequently asked questions

Do I need any materials?
No, nothing at all. The site rolls the dice, draws the station and keeps count of the doors you have not opened. The printed game asks for paper, a pencil and two dice; this version takes care of that. At the end you can print the plan of your station or download it as a PDF.
How long does a game take?
Less than an evening. A descent ends quickly, often with the death of your investigator, and you can start another one right away. It is a short game, made to be replayed.
Can you win?
Yes, by reaching the control room. It is rare. The station is bigger than your six hit points, and most descents stop before.
Do I need to know role-playing games?
No. You open a door, you read what happens to you, you choose the next one. Everything you need to know fits on this page.
Is the game yours?
No. Space Station Crawler Against the Cyber Zombie was written by Papa Solo Rôliste, who gave us permission to make this adaptation. The original game is free on itch.io, and it deserves your visit.