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Fabula

Solo role-playing games to play in your browser

The story is yours, from beginning to end.

Want to play, but no group available, no free evening, nothing prepared? Fabula’s games are played on your own, right in your browser. A game runs a few hours, in one sitting or in small doses, and it waits for you in between.

  • Free
  • No account
  • In your browser
  • At your own pace

What is a solo role-playing game?

A solo role-playing game is a story you build with no game master and no group, guided by simple rules and a measure of chance. The game offers you situations and questions; you answer them by keeping your character’s journal. Every session produces one unique story, yours, which you can keep, print, or start over differently.

How it works

  1. Choose a story.

    Each Fabula game is a complete experience, with its own setting and its rules built in.

  2. Let chance guide you.

    Depending on the story, cards or dice bring out the events, the places and the encounters; the game keeps track of the state of play for you.

  3. Write your journal.

    You write at your own pace. Your game is saved in your browser, and your journal prints or downloads as a PDF.

The stories

Contemplative

The Tea Road

You are a travelling tea merchant. Card by card, keep your journal: the landscapes you cross, the customers who come back changed by their stop at the stall, the ups and downs of trade. A contemplative game by Dominik Marchand.

Length: 2 to 3 hours, in one or more sittings.

Dominik Marchand

Discover The Tea Road
Dark fantasy

The Witch’s Way

You are a witch, and your gift is a terrible one: you grant what people believe they want, in exchange for what they hold dearest. Card by card, keep your journal: the petitioners who reach your lair, the price agreed, what it undoes afterwards. A dark variant of The Tea Road, by Dominik Marchand.

Length: 2 to 3 hours, in one or more sittings.

Dominik Marchand

Discover The Witch’s Way

More stories will be added over time.

About Fabula

A solo role-playing game is played on your own, with no game master and no group: chance comes from an ordinary 52-card deck or from a few dice depending on the story, each draw asks a question, and you keep your character’s journal. Fabula is JDR Ninja’s solo role-playing area: original creations and adaptations of works published under a free licence, all free, no account, and playable in the browser.

Frequently asked questions

What is a solo role-playing game?
A story you build on your own, with no game master and no other players. The game supplies the rules and a measure of chance, often a deck of cards or dice; you answer the questions it asks you by writing your character’s journal. The story it produces is yours and exists only once.
Do I need a group, or someone to run it?
No, and that is the point. A Fabula game is played by one person, whenever you want, in one sitting or several. There is nobody to gather and nothing to prepare.
Do I need role-playing experience?
None. The game asks the questions, does the arithmetic and explains every result: there are no rules to memorise. Most of the stories have no character sheet to fill in, and the one that does builds it with you before you begin. If you can write a few sentences, you can play.
Does it cost anything?
No. Fabula’s games are free, require no sign-up and carry no advertising. You need a browser, and something to write with if you prefer paper.
Where is my game saved?
In your browser, on your device, and nowhere else. It is never sent to a server and it does not follow you from one device to another. Your journal, though, prints and downloads as a PDF whenever you want.

Fabula brings together original creations by JDR Ninja and adaptations of works published under free licences. The full credits and the licence of each game are on its own page.