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Fatum

Interactive gamebooks to play and to write in your browser

Long adventures with branching choices, and a workshop to write your own.

Experience solo role-playing adventures. Build your story scene by scene, with characters and interactive choices: no group and no game master needed to sit down and play.

Want to write your own? The guide explains what the engine can do and how to use the editor, screen by screen. Read the guide

Play alone, whenever you like

Start an adventure in seconds, with no calendars to line up and no table to gather.

Interactive scenes

Move scene by scene: your choices steer the story and the characters who fill it.

Your adventures, saved

Your run is saved at every choice, and you can pick it up again for 30 days from the adventure's page. Discovered endings and achievements stay in your account.

What it looks like

The pictures below are of La relève de Basse-Fange, the demonstration adventure: a complete gamebook, read in the browser, then opened in the workshop it is written with.

A scene, then your choices

Each scene reads like a page of a book. Below the text, numbered choices open what comes next, and only the ones your run allows are shown. The character sheet sits beside it: values, resources and inventory, updated with every action.

A scene of La relève de Basse-Fange being read, its four numbered choices below the text and the character sheet open on the right.

Dice, hit points, fights

An adventure can carry a real game system: dice tests, resources that run out, items, statuses, shops and fights played in rounds. None of it is required: a choice-driven story without a single roll plays just as well.

The board of a fight against two crow-hounds, with the last round's result, hit points and the two possible actions.

A workshop to write your own

The graph shows every scene and the links between them, the inspector sets what each choice requires and what it causes, and the preview plays the draft from any scene. Everything saves as you type, and validation tells you what blocks publishing.

The workshop open on the adventure's scene graph, the scene La cour selected and its inspector on the right.

Or along the text, as in a book

Manuscript mode shows the whole adventure as one document: the scenes follow one another in the order of the outline, each with its text, and the choices slip in between them. You write as in a word processor; the outline on the left reorders by dragging, and the graph reflects every change.

The workshop's manuscript mode, with the scene outline on the left and, in the text column, the end of a scene, the choice that leads to the next one and the start of that one.