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Interactive gamebooks to play and write

Long branching adventures to discover in your browser.

Explore places, meet characters and choose what happens next. Discover one path, then return to try other choices and find new endings.

A scene of La relève de Basse-Fange being read, its four numbered choices below the text and the character sheet open on the right.

Read at your own pace

Enjoy a gamebook on your computer or phone. Read each scene, then choose how to continue the adventure.

Automatic dice rolls

When the adventure calls for it, Fatum rolls the dice, resolves combat and updates the character sheet and inventory.

Adventures with music

Authors can accompany their gamebooks with tracks supplied by artists who collaborate with JDR Ninja. You choose whether to listen while you read.

Discover artists while you read

Artists who collaborate with JDR Ninja supply tracks to accompany your adventures. The music player shows the track title and artist’s name, with a link to discover their work.

Write your own gamebook

Imagine your adventure’s scenes, characters and choices. Connect its paths in the workshop, try the adventure and publish it for your readers. You can also add dice rolls, combat and a music selection.

Discover the workshop

To write your first adventure, follow the guide’s walkthrough: the engine, the editor, then publishing. Read the guide

Already published a gamebook? Offer your readers a playable extract. Contact us

What is an interactive adventure book? Looking for a short solo role-playing game to play tonight instead? Discover Fabula

What it looks like

These screenshots from “La relève de Basse-Fange”, the demonstration adventure, show the reading experience and the workshop.

Challenges and combat

Depending on the adventure, your decisions involve dice rolls, items to use and opponents to face. The results apply directly to your character.

The board of a fight against two crow-hounds, with the last round's result, hit points and the two possible actions.

Organise the paths through your adventure

See your scenes and their connections in one overview. Write the choices, define their consequences and try the different paths.

The workshop open on the adventure's scene graph, the scene La cour selected and its inspector on the right.

Write in manuscript mode

Work on your scenes’ text in a single document, as in a word processor. The outline helps you find and rearrange passages.

The workshop's manuscript mode, with the scene outline on the left and, in the text column, the end of a scene, the choice that leads to the next one and the start of that one.

Which adventure will you choose?

Browse the catalogue and find the gamebook that makes you want to begin.

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