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Guide

First steps in the workshop

Where you create an adventure, learn the screen's four regions, and stop wondering whether your work is saved.

Creating an adventure

"Mes aventures" is your starting point. The "Nouvelle aventure" button asks for a title and a short description, then drops you straight into the workshop, on an empty draft.

Nothing is public at this stage, and nothing becomes public until you publish. You may keep as many adventures in progress as your plan allows.

The "Mes aventures" page: a heading, the image storage gauge and the "Nouvelle aventure" button.
The gauge counts the images of all your adventures together, because the space belongs to the account.

The workshop's four regions

The workshop is a single page, and it never scrolls. On the left, a rail of six buttons picks the mode. Beside it, a panel changes with the mode: the scene list, the library list, the validation report. In the middle, the work surface. On the right, the inspector shows whatever is selected.

The whole workshop: the six-mode rail on the left, the scene list, the graph in the middle and a scene's inspector on the right.
Each region scrolls on its own. The two arrows at the ends of the top bar fold away the panel and the inspector.

The top bar never changes: it carries the "Brouillon" chip, the working language, the save status, "Valider", "Aperçu" and "Publier".

The overview

Before the workshop, every adventure has a home page: what the draft holds, what the adventure has done once published, and the three tabs leading to the workshop and the settings.

An adventure's home page: its title, the Aperçu, Scènes and Paramètres tabs, and the draft's counters.
The run figures appear only once the adventure is published and played. They count totals, with no date and no identity.

The six modes

Switching mode reloads nothing and never loses your selection: a scene picked in the graph stays picked in the manuscript.

Mode What it is for Chapter
Graphe See the structure: scenes as cards, destinations as arrows. Scenes and choices
Manuscrit Write straight through: the same scenes as one document. Scenes and choices
Système Declare: values, items, abilities, shops, combats. The libraries
Validation Read what blocks, what deserves a look, and where it is. Checking and publishing
Aperçu Play the draft, and see why a choice is hidden. Checking and publishing
Publication Put a version online, and look back at the previous ones. Checking and publishing

Autosave

There is nothing to save. A second after your last keystroke the workshop sends what changed, and the top bar says so: "Enregistrement…", then "Enregistré à 14 h 32".

If a save fails, the workshop retries on its own, three times, then stops and tells you. It does not retry when the server refused the write: repeating a refused request would only have it refused again.

"Enregistrer", in the graph toolbar, does one thing: send now instead of waiting the second out. Useful before closing the tab, never needed otherwise.

A desktop screen

The workshop puts three surfaces side by side, and below 1024 pixels wide they stop fitting. The page tells you and still renders, so re-reading a scene from a tablet stays possible; writing does not. Playing an adventure, on the other hand, works on any screen.