Creating an adventure
"My adventures" is your starting point. The "New adventure" button asks for a title and, if you wish, a short description, then drops you straight into the workshop, on an empty draft.
Nothing is public at this stage, and nothing becomes public until you publish. You can keep several adventures in progress at the same time.
The workshop's four regions
The workshop is a single page, and it never scrolls. On the left, a rail of six buttons picks the mode. Beside it, a panel changes with the mode: the scene list, the library list, the elements flagged by the validation report. In the middle, the work surface. On the right, the inspector shows whatever is selected.
The top bar shows, from left to right, "Draft", the working language, the save state, a button that shows the state of the draft and opens the validation report ("Draft: ready to publish" or "Draft: 1 blocking error", for example), "Preview", then the adventure's publication state. It also offers "Guide", which opens in a new tab the guide chapter for the mode being shown, and, on a screen wide enough, "Guided tour". To publish, open the "Publication" mode in the rail.
The overview
Each adventure has a home page, the "Overview": the number of scenes and choices in the draft, the "Getting started" card until first publication, then the main figures of its runs. Four tabs link the adventure's pages: "Overview", "Editor", which opens the workshop, "Statistics" and "Settings". The "Statistics" tab gives the number of readers, runs and comments of the adventure, as well as the average of its ratings.
The six modes
Switching mode reloads nothing and never loses your selection: a scene picked in the graph stays picked in the manuscript.
| Mode | What it is for | Chapter |
|---|---|---|
| Graphe | See the structure: scenes as cards, destinations as arrows. | Scenes and choices |
| Manuscrit | Write straight through: the same scenes as one document. | Scenes and choices |
| Système | Declare: values, items, abilities, shops, combats. | The libraries |
| Validation | Read what blocks, what deserves a look, and where it is. | Checking and publishing |
| Aperçu | Play the draft, and see why a choice is hidden. | Checking and publishing |
| Publication | Put a version online, and look back at the previous ones. | Checking and publishing |
Autosave
You have nothing to save. A second after your last change, what changed is saved, and the top bar says so: "Saving…", then "Saved at 2:32 PM". A message confirms each save.
If a save fails, the workshop retries on its own, three times at most. A save refused is never retried: repeating a refused request would only have it refused again. In both cases, a message warns you and your changes stay in the editor.
A desktop screen
The workshop puts three surfaces side by side, and below 1024 pixels wide they stop fitting. The page tells you and still renders, so re-reading a scene from a tablet stays possible; writing does not. Playing an adventure, on the other hand, works on any screen.