Skip to main content

First steps in the workshop

Where you create an adventure, learn the screen's four regions, and stop wondering whether your work is saved.

Creating an adventure

"My adventures" is your starting point. The "New adventure" button asks for a title and, if you wish, a short description, then drops you straight into the workshop, on an empty draft.

Nothing is public at this stage, and nothing becomes public until you publish. You can keep several adventures in progress at the same time.

The "Mes aventures" page: a heading, the image storage gauge and the "Nouvelle aventure" button.
The gauge counts the images of all your adventures together, because the space belongs to the account.

The workshop's four regions

The workshop is a single page, and it never scrolls. On the left, a rail of six buttons picks the mode. Beside it, a panel changes with the mode: the scene list, the library list, the elements flagged by the validation report. In the middle, the work surface. On the right, the inspector shows whatever is selected.

The whole workshop: the six-mode rail on the left, the scene list, the graph in the middle and a scene's inspector on the right.
Each area scrolls on its own. Two buttons in the top bar, marked with a panel icon, show or hide the panel and the inspector.

The top bar shows, from left to right, "Draft", the working language, the save state, a button that shows the state of the draft and opens the validation report ("Draft: ready to publish" or "Draft: 1 blocking error", for example), "Preview", then the adventure's publication state. It also offers "Guide", which opens in a new tab the guide chapter for the mode being shown, and, on a screen wide enough, "Guided tour". To publish, open the "Publication" mode in the rail.

The overview

Each adventure has a home page, the "Overview": the number of scenes and choices in the draft, the "Getting started" card until first publication, then the main figures of its runs. Four tabs link the adventure's pages: "Overview", "Editor", which opens the workshop, "Statistics" and "Settings". The "Statistics" tab gives the number of readers, runs and comments of the adventure, as well as the average of its ratings.

An adventure's home page: its title, the "Overview", "Editor" and "Settings" tabs, the draft's counters and the blocks that follow (runs, ratings, comments).
While nobody has started the adventure, a sentence replaces the run figures. These are totals, with no date and no reader identity.

The six modes

Switching mode reloads nothing and never loses your selection: a scene picked in the graph stays picked in the manuscript.

Mode What it is for Chapter
Graphe See the structure: scenes as cards, destinations as arrows. Scenes and choices
Manuscrit Write straight through: the same scenes as one document. Scenes and choices
Système Declare: values, items, abilities, shops, combats. The libraries
Validation Read what blocks, what deserves a look, and where it is. Checking and publishing
Aperçu Play the draft, and see why a choice is hidden. Checking and publishing
Publication Put a version online, and look back at the previous ones. Checking and publishing

Autosave

You have nothing to save. A second after your last change, what changed is saved, and the top bar says so: "Saving…", then "Saved at 2:32 PM". A message confirms each save.

If a save fails, the workshop retries on its own, three times at most. A save refused is never retried: repeating a refused request would only have it refused again. In both cases, a message warns you and your changes stay in the editor.

"Save", in the graph toolbar, only serves to save right away, without waiting for the 1.2-second delay. It is useful before closing the tab, but never necessary otherwise.

A desktop screen

The workshop puts three surfaces side by side, and below 1024 pixels wide they stop fitting. The page tells you and still renders, so re-reading a scene from a tablet stays possible; writing does not. Playing an adventure, on the other hand, works on any screen.