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Guide

Checking and publishing

Before a reader opens your adventure, three surfaces tell you what is wrong, what actually plays, and what publishing is about to write.

Validation

The report sorts its findings into three levels: blocking, warnings and information. Only the blocking ones prevent a publication. A warning deserves a look and has never stopped anyone from putting their adventure online.

Each finding names the object it targets and takes you there in one click, on the right field. They are written to be acted on, not counted: "this level reward applies no effect" says what to do.

The validation report of an adventure with no errors: the counters at zero and the message saying so.
The report reads the saved draft. If you have just been typing, a banner offers to run the check again.

A filter separates structural findings, which carry no language, from those about a given language's text. That is what lets you sort the graph out without drowning in missing translations.

The playtest

Aperçu plays your draft with the same engine, the same rolls and the same rendering as a real run, and saves nothing. The left panel decides where you start and with what: any scene, and a starting amount for items, values and resources.

Starting somewhere other than the beginning skips the scenes that led there, so their entry effects do not happen. That is deliberate, it lets you test a scene in a second, and the panel reminds you of it for the whole playtest.
Aperçu mode: the draft being played in the middle, in the adventure's theme.
"Recommencer" recompiles the draft: the fixes made during the test are the ones the next run plays.

Why is this choice hidden?

Under the playtest, a list shows every choice of the scene, the offered ones and the ones that are not. Each hidden choice names the check that failed, and unfolds into the detail, row by row, in the very sentences you wrote the rule in.

A hidden choice's inspection: the check that failed, then each condition marked "not met".
This list exists only in the editor. No player sees it, and that is what allows it to be blunt.

A row can be "not met" or "impossible to evaluate", and those are not the same. The first is the game working; the second is a rule the engine cannot read, and it says why.

Publishing

Publication mode holds a list of eight checks, each with its state and its count: no blocking errors, one start scene and only one, at least one path that completes the adventure, every reference resolved, valid inventory rules, the metadata present, the snapshot compiling, the warnings reviewed.

Publication mode: the list of eight checks, each with its state, and the publishing steps.
Two rows stay "not checked yet" until the server has answered: they would rather say nothing than announce a green light they do not have.

The confirmation before publishing states what is about to happen: the languages that go, the ones left aside and why, the number of warnings you are leaving behind, and the version this one will retire.

Versions

Publishing never overwrites anything. A published version is frozen: publishing writes a new one and retires the previous. The left panel lists them, newest first, with their date, their languages and their counters.

A run already under way stays on the version it started, until it ends. Republishing breaks nobody's run, and does not fix theirs either: your corrections wait for their next run.

In the catalogue, or out of it

Once published, your adventure appears in the public catalogue, where anyone can find it. The settings page offers a two-state control to take it out.

The public catalogue: the list of published adventures, with their title and description.
An adventure that was never published does not appear there, and the settings page says so rather than offering a control with no effect.

Mind the exact meaning: leaving the catalogue is not unpublishing. The adventure stays playable at its address, runs in progress continue, and only its presence in the list disappears. There is no button for withdrawing an adventure already online.